With this increased coverage and unification of Windows APIs, we changed the name of the project from “Rust/WinRT” to “Rust for Windows”. The addition of these APIs is enabled by the win32metadata project. Added support for Win32 and COM APIs, unifying the Windows APIs available for consumption via the windows crate.Some of the changes and updates since this last announcement include: We have made great progress since last year’s Rust/WinRT public preview announcement, with continued improvements and investment in the project. There is also a new Getting Started video for those who want to dive in! For more information on the project, check out the Rust for Windows Github repo. ![]() Rust developers have access to the entire Windows API surface in a language-idiomatic way, allowing them to easily take advantage of the power and breadth of Windows development.Īlong with this latest release, we have added new content to Microsoft Docs on developing with Rust on Windows. Rust for Windows v0.9 has recently been released and includes full consumption support, along with several other updates! With completed consumption support, you can now call any Windows APIs (past, present, and future) using the Rust language projection.
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